Reflexes are not only about tapping the moment a signal appears. Reading where something is heading and moving first, judging something you saw for an instant, noticing a beat that is off — every MIKIRI game uses one of these. They all run in the browser and start with one tap.
The most direct reflex: press the instant the signal appears. Measured in milliseconds.
Tap the moment the screen turns green. Gives your average over 5 tries in ms.
⏱ a 30-second to 1-minute test
React the instant five lights go out, just like an F1 start.
⏱ a 30-second to 1-minute test
Measures how fast you react to a sound instead of a light.
⏱ a 30-second to 1-minute test
Move for where things will be, not where they are now.
Decide what something is the moment you see it. Uses dynamic vision.
Feel the beat by ear, spot the one that is off or tap the same rhythm back.
A 60 Hz screen redraws about every 16.7 ms, and touch screens or Bluetooth devices add more delay. The same person can score differently on another device, so compare on the same one.
Sleepiness, fatigue and focus change your reactions from day to day. An average of several runs, or several days of the same game, tells you more than one result.
Some games, like GATEFALL and BLINK HUNT, mix in things you must not tap. Your score reflects both speed and holding back.
Yes. All of them are free, with no account and no app to install.
The reaction time test measures the time from the screen turning green to your tap, in ms. There are also tests for an F1 start and for reacting to sound.
Yes, because each device adds its own delay in drawing the screen and reading touches. Compare your records on the same device.
For pure signal-tapping, the reaction time test; for reading movement, KAWASHI or HAJIKI; for split-second judgement, FLASH.
No. These are games and self-measurement tools, not a medical test or diagnosis.