Reaction Time Test

Tap the moment it turns green. Your score is the average of 5 tries. On online tests, 250–300ms is typical; under 220ms is fast.

Tap to start
Your reaction time — 5-try average

This test measures how long your finger takes to move after you see the cue. MIKIRI measures the step before that: how fast you can read something that appears for an instant.

Can you read a number that vanishes in 0.4s?

Bonus: can you read a number shown for 0.4 seconds?

Next after this test comes split-second vision. Try one round of the real MIKIRI mechanic right here.

What was the number?

The real game starts at 3 digits and slow, and ends with 12 digits in a blink. Free, no signup, world ranking.

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Rating5-try average
S< 220msLab-grade fast
A220–260msFast — top tier
B260–300msAround average
C300–340msBelow average
D≥ 340msGet some sleep first

How this test works

The screen turns red (wait) → green (go) after a random delay. We measure the milliseconds from green to your tap, and rate the average of 5 tries. Tapping before green is a false start and repeats the try.

Your number includes tens of milliseconds of display and touch latency — online results run slower than lab tests. Compare against yourself on the same device, not against lab figures.

How to get faster

Want a deeper test?

Try the F1 start-lights version, or see how MIKIRI compares to other test sites. Raw reaction is just the entrance. MIKIRI has fifteen free games — read-ahead reaction (NEXT), rapid recognition (FLASH), visual search (MATCH), trajectory prediction (INTERCEPT) — each with a global top-100 leaderboard.

Try other tests

Before you decide whether your number is fast or slow

A reaction test result is not a pure measurement of your nerves. Some of it always comes from your setup. Splitting the number into parts shows why comparing with other people rarely makes sense:

A wired mouse on a 120Hz monitor and a Bluetooth keyboard on a 60Hz laptop will give the same person different results. The only fair comparison is with your own earlier results on the same device.

Look at the median, not the average

This test shows the average of five tries, but if you are keeping a log, the median is steadier. One lapse — a notification, a moment of distraction — pulls an average up a long way.

Reaction times are not spread symmetrically. There is a floor on the fast side, but the slow side can stretch out almost without limit. In a distribution shaped like that, the average is dragged towards the unlucky slow tries.

To keep results comparable, fix the device, the grip, the time of day and the number of tries. If you keep retrying until you get a good one, your record drifts towards your luckiest attempt and stops telling you anything about change.

Add movement and it becomes a different number

This page measures simple reaction: press in place as soon as the signal appears. When you have to move your finger to another spot first, the time to travel and aim is added on top.

MIKIRI's NEXT is built exactly that way, and players' results there cluster clearly slower than typical simple reaction times (see the statistics page). That is not a difference in ability; it is a different task.

When you feel "slow", you only find out whether it is the reaction, the movement or the hesitation by measuring them separately.

FAQ

What is the average reaction time?
On online tests (device latency included), 250–300ms is typical. Large online datasets report medians around 270ms.
Can I get under 200ms?
Visual simple reactions have a physiological floor around 150ms. Under 200ms with device latency included is genuinely fast.
Why do my results vary so much?
Reaction time fluctuates with alertness. Judge yourself by 5-try averages — and by how the average moves across days.
Is this test free?
Completely free, no signup. Runs in any phone or desktop browser.

This is an entertainment measurement tool, not a medical test.

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