KAWASHI is MIKIRI's survival game. Spears fall from the top of the screen, and you drag KIRI, the ninja owl, left and right along the ground to avoid them. Your score is how long you survive. A small red mark appears at the top just before each spear drops, so you can see where the next one is coming from.
The longer you last, the faster and denser the spears become, and the speed keeps rising with no upper limit. Even so, the game never becomes impossible: it plans a safe route several seconds ahead and never drops a spear that would block it. Rows of spears that leave a single gap fall more slowly and give a longer warning, so you have time to run for the gap.
▶ KAWASHI — Play free nowSpears start at a moderate pace and ramp up sharply over the first 60 seconds. From 60 to 120 seconds the fall speed keeps climbing quickly, and after 120 seconds it rises slowly but never stops. Rows with one gap begin to appear after 10 seconds. A safe route is always kept open, so every moment has at least one way to survive; how long you can keep finding it is the challenge.
Aggregated from 17 play records stored on MIKIRI's own servers (as of 2026-10-31; each completed run counts once, so repeat plays by the same person are included; flagged runs excluded). The sample is still small, so read this as where runs tend to stop rather than a settled trend.
The median is 50–55s. Survive longer and you are in the top half.
| Result | runs | share | |
|---|---|---|---|
| 5–25s | 6 | 35% | |
| 25–45s | 1 | 6% | |
| 45–65s | 3 | 18% | |
| 65–85s | 3 | 18% | |
| 85–105s | 2 | 12% | |
| 105–125s | 1 | 6% | |
| 185–195s | 1 | 6% |
In KAWASHI you watch the position and speed of several falling spears at once and move ahead of time to a spot that is still open. You are not only dodging the spear in front of you; you read the red marks at the top to see what is coming and keep choosing where it will be safe a few seconds from now.
Each spear falls at a slightly different speed, and over time they get faster and more numerous. The situation changes even while you stand still, so more and more of the game is about where a gap will open soon rather than where one is now.
The game is built so that at every moment at least one way to survive remains. It plans a safe route a few seconds ahead and never drops a spear that would block it. However fast it gets, the right move never disappears.
Watching only KIRI. If you look only around yourself, you notice incoming spears too late. Keep your eyes on the upper half of the screen and track KIRI out of the corner of your eye.
Getting pinned at the edge. At the edge you can only escape one way. When things are calm, drift back toward the middle so you can react to either side.
Hesitating at a row. A row with one gap falls slowly and gives a longer warning. Head for the gap as soon as you see it; waiting first makes it easier to run into other spears.
Chasing the charm. The charm falls along the safe route, but the way from where you are to that route is not always clear. Letting it go is often the better way to survive longer.
The screen never flashes. After a hit, only KIRI's sprite blinks.
This game keeps your eyes on moving objects, and good runs last longer. Take a break if your eyes feel tired.
Your score is how long you survived in this game. It is not a medical assessment and does not measure eyesight or reflexes themselves.