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KAWASHI (Spear Dodge)

Read the gap. Keep moving.

KAWASHI is MIKIRI's survival game. Spears fall from the top of the screen, and you drag KIRI, the ninja owl, left and right along the ground to avoid them. Your score is how long you survive. A small red mark appears at the top just before each spear drops, so you can see where the next one is coming from.

The longer you last, the faster and denser the spears become, and the speed keeps rising with no upper limit. Even so, the game never becomes impossible: it plans a safe route several seconds ahead and never drops a spear that would block it. Rows of spears that leave a single gap fall more slowly and give a longer warning, so you have time to run for the gap.

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Какие навыки проверяет
Динамическая острота зренияПредвосхищениеПространственная оценка

Как играть

  1. Enter a username and choose KAWASHI
  2. After "3, 2, 1", drag anywhere on the screen to move KIRI left and right (arrow keys on a computer)
  3. Watch the red marks at the top to see where spears will fall
  4. A hit uses one continue and gives you 2 seconds of safety. You start with one
  5. Catch the charm that falls every 30 seconds to gain a continue (up to three). The run ends when you are hit with none left

Уровень сложности

Spears start at a moderate pace and ramp up sharply over the first 60 seconds. From 60 to 120 seconds the fall speed keeps climbing quickly, and after 120 seconds it rises slowly but never stops. Rows with one gap begin to appear after 10 seconds. A safe route is always kept open, so every moment has at least one way to survive; how long you can keep finding it is the challenge.

Советы

Частые вопросы

Q. Is KAWASHI free?
A. Yes. It is free, needs no signup and runs in your phone or desktop browser.
Q. Can it become impossible?
A. No. The game always keeps one safe route open and never drops a spear that would block it. As the speed rises, finding that route gets harder.
Q. What do continues do?
A. A hit uses one continue and gives 2 seconds of safety. You start with one, and each charm (every 30 seconds) adds one, up to three.
Q. Does the screen flash?
A. No. After a hit only KIRI blinks; the screen itself never flashes.
Q. What does the score mean?
A. How long you survived, including play after using continues. It is a game score, not a medical or ability measurement.

Другие игры

👁 FLASH (тест на динамическое зрение)⚡ MATCH (спринт на совпадение чисел)👀 FOLLOW (слежение взглядом)🥁 OFFBEAT (тест на чувство ритма)🌀 MIRAGE (игра на оптические иллюзии)🎯 INTERCEPT (снайпинг траекторий)◉ NEXT (тест на реакцию с чтением наперёд)🪨 GATEFALL (read-ahead puzzle)✨ BLINK HUNT (Selective Visual Memory)🚄 NAGARE (Read the Passing Number)🔲 ZANZOU (Number Position Memory)🧮 ANZAN (Flash Mental Math)🔢 RENBAN (Number Order Tapping)🌟 SENKO (Gold Number Catch)🎵 KIZAMI (Rhythm Copy)🔵 HAJIKI (Moving Ball Clear)🪽 KUZUSHI (Afterglow Breaker)🌀 MEGURI (Round Road)🧥 KAKURE (Hide)
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