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NEXT (Read-Ahead Reaction Test)

Don't just react. Read the next move.

NEXT is a reaction game where circles appear one after another. A gap in the current circle points toward the next location, so you react to one target while preparing attention for the next.

After 20 targets, NEXT reports a trimmed-average reaction time plus the difference between cued and uncued targets. Mirrored fixed-distance routes keep lucky short jumps out of the leaderboard.

▶ NEXT — Play free now
Free, no signup, runs in your browser ・ Global leaderboard ・ 日本語 / English / 中文 / 한국어 / Español / Português / Indonesia / Français / ไทย / Tiếng Việt / Türkçe / Nederlands / Polski / हिन्दी / فارسی / العربية / Русский
Skills challenged
Reaction speedRead-ahead attentionResponse inhibition

How to play

  1. Enter a username and choose NEXT
  2. Tap each circle as soon as it appears
  3. Read the edge gap to anticipate the next direction
  4. Finish 20 targets to record average ms and read-ahead gain

Difficulty

Target size and route distances are matched across runs, with four uncued trials. Touching early or outside the circle adds 1,000ms. The fastest and slowest two trials are removed before averaging.

Real player data

Aggregated from 16 personal-best records stored on MIKIRI's own servers (as of 2026-08-07; one record per player, flagged runs excluded). The sample is still small, so read this as where early players are stalling rather than a settled trend.

records16
median600–625ms
top 10% line450–475ms
fastest425–450ms

The median is 600–625ms. Beat it and you are in the faster half.

Distribution of results
Result playersshare
425–650ms956%
650–875ms531%
1100–1325ms16%
2900–3000ms16%

See distributions for every mode →

These figures aggregate in-game records measured in browsers worldwide. They are not medical or academic measurements.

Tips

What NEXT actually tests

NEXT is not a plain reaction test. The gap in each circle points at where the next one will appear, so you have to act now and read ahead at the same time. It separates raw reaction from the preparation that comes with anticipation.

In the real data, average reaction times cluster in the 425–650ms band. That is slower than a pure simple-reaction figure because it includes travel and aiming time — for a like-for-like number, use the reaction time test instead.

Where people get stuck

Ignoring the gap. Without the cue you start every trial from scratch, and the travel distance becomes your time. Reading the gap direction just before you tap lets your eyes arrive first.

False starts. Jumping early costs 1,000ms and wipes out a good read.

Not resetting. On uncued trials, returning your finger toward the centre caps the worst-case distance.

FAQ

Q. Is NEXT free?
A. Yes. It is free, needs no account, and works in mobile and desktop browsers.
Q. What is the score?
A. A trimmed average of 20 reaction times plus false-touch penalties.
Q. What is read-ahead gain?
A. The difference between uncued and cued reaction times. It is game feedback, not a medical measurement.

More games

👁 FLASH (Dynamic Vision Test)⚡ MATCH (Number Match Sprint)👀 FOLLOW (Eye Tracking)🥁 OFFBEAT (Rhythm Sense Test)🌀 MIRAGE (Optical Illusion Game)🎯 INTERCEPT (Trajectory Sniping)🪨 GATEFALL (read-ahead puzzle)✨ BLINK HUNT (Selective Visual Memory)
▶ NEXT — Play free now