KIZAMI is MIKIRI's rhythm game. After a "3, 2, 1" count, KIRI plays a rhythm one bar long. After another "3, 2, 1", it is your turn: tap the same rhythm anywhere on the screen. If any tap is too far off, you lose one of your two lives.
Only the spacing between your taps is judged. Before comparing, KIZAMI subtracts the average offset of all your taps, so a delay that shifts every tap equally — Bluetooth earphones, the phone's own audio delay, or simply starting a little late — disappears from the result. Every model rhythm starts on the first beat of the bar, so an offbeat still shows up as a different spacing from that first tap.
▶ KIZAMI — Play free nowRounds 1–2 are four even beats at ♩=72. Then come quarter notes with rests, eighth notes, offbeats (rounds 7–10), triplets (11–12), sixteenths at round 13 (elite), syncopation, and a mix that speeds up to ♩=96. Round 21 (demon) brings quintuplets, and round 28 (beyond human) uses two-bar rhythms. Each round changes either the rhythm type or the tempo, never both, and a harder rhythm type starts at a slower tempo.
In KIZAMI you hold a rhythm you just heard in your head and play it back with the same spacing. The model plays only once, so whether you have caught its shape while listening — something like "ta, ta-ta, (rest), ta" — mostly decides the round before you tap at all.
The other part is keeping the beat going. A soft metronome continues during your turn, but with offbeats and syncopation your taps fall between its clicks. You have to keep counting the beat and tapping on separate tracks, which is what makes these rounds different from quarter and eighth notes.
The judgment first removes the average offset of all your taps, then looks at each tap. Being slightly late overall changes nothing, but if your tempo speeds up (rushing) or slows down (dragging) during the bar, the later taps drift further away. That is why the result chart may say you rushed or dragged.
Skipping the rest. When a rest appears among quarter notes, people often shorten it and play the next note early. Count the rest in your head too.
Getting pulled onto the beat. Offbeats sit exactly between the metronome clicks. It is easy to drift toward the click, so treat each click as a signal not to tap.
Rushing triplets. A triplet divides one beat into three equal parts. Trying to tap three times quickly usually squeezes the first two together. Feel three even notes inside one beat.
Worrying about the first tap. If your first tap is a little off from the model, the round is still fine as long as the spacing after it matches. Focus on the gaps, not the first note.
Playing with sound on is recommended. On iPhone, browser audio may be muted when the silent switch is on. Without sound, the model is still shown by the circle and the small dots.
There is no full-screen flashing. Only the circle in the centre and the small dots light up.
Your score is the round you reached in this game. It does not measure musical ability or your sense of rhythm itself.