CPS Test
Click (or tap) as many times as you can before time runs out. Your result is shown in CPS (Clicks Per Second).
CPS measures how fast your finger clicks. MIKIRI measures how fast your eyes process. However fast you click, you can't click what you didn't see.
Can you read a number that vanishes in 0.4s?Bonus: can you read a number shown for 0.4 seconds?
Next after this test comes split-second vision. Try one round of the real MIKIRI mechanic right here.
The real game starts at 3 digits and slow, and ends with 12 digits in a blink. Free, no signup, world ranking.
Play MIKIRI free โถ| Rating | CPS | |
|---|---|---|
| S | ≥ 12 CPS | Elite clicker |
| A | 9โ12 CPS | Fast |
| B | 6โ9 CPS | Around average |
| C | 4โ6 CPS | Below average |
| D | < 4 CPS | Warm up first |
How this test works
Click or tap the area as fast as possible for your chosen duration (1s, 5s, or 10s). The timer starts on your first click and ends automatically. We calculate CPS = total clicks รท duration in seconds.
Mouse clicking and touchscreen tapping use different finger motions, so your CPS will differ by input method. Your result shows which input you used โ compare your best against yourself on the same device and input.
How to raise your CPS
- Alternating index and middle finger (butterfly clicking) usually beats single-finger clicking
- Short runs (1s) reward a fast burst; long runs (10s) reward sustained speed
- Mouse debounce settings and click sensitivity can shift your number slightly
Want to measure more than clicking?
Try our reaction time test or aim test. MIKIRI has fifteen free games โ read-ahead reaction (NEXT), rapid recognition (FLASH), visual search (MATCH) โ each with a global top-100 leaderboard.
Try other tests
What a high CPS does not mean
Clicks per second is a separate measure from reaction time and from dynamic vision. It measures how fast you can move a finger back and forth, not how fast you see or decide.
The gap between 10 CPS and 6 CPS is mostly technique and hardware: how you use your arm and wrist, the weight of the mouse, the height of your chair. Those physical conditions go straight into the number.
Its link to being good at games is also limited. Few situations actually call for sustained spam-clicking; far more often, clicking precisely where you meant to is what matters. If that is what you want to measure, the aim test is the closer measure.
Clicking techniques and the strain they cause
Several techniques are known for pushing CPS up. All of them load the hand and arm, so use them with care:
- Normal clicking โ one finger up and down. Roughly 6โ8 CPS is the usual ceiling.
- Jitter clicking โ tensing the whole arm so that it vibrates. The number rises, but it puts heavy strain on the arm and wrist.
- Butterfly clicking โ two fingers alternating on one button. Some mice don't register it reliably.
- Drag clicking โ dragging a finger across the button so it bounces; only works on certain mouse surfaces and is highly hardware-dependent.
How the measurement itself shifts the number
- Duration โ 1, 5 and 10 seconds give different averages; longer runs usually come out lower as the hand tires.
- Mouse, trackpad or touch โ the mechanics differ too much to compare.
- The switch in your mouse โ a lighter switch can be pressed faster.
- Fatigue โ back-to-back runs drop after the first. Leave a gap between them.
FAQ
- What's the average CPS?
- Single-finger clicking averages around 5โ7 CPS. Techniques like butterfly or jitter clicking can push some people over 10 CPS.
- Why do I get different results on phone vs PC?
- Mouse clicks and touchscreen taps are physically different motions handled by different input pipelines, so CPS naturally differs. Compare results on the same device and input method for fairness.
- Does rapid clicking get miscounted?
- No โ every click is counted individually, even sub-second apart. Using an auto-clicker tool defeats the point of measuring yourself, so please avoid it.
- Is this test free?
- Completely free, no signup. Works in any phone or desktop browser.