Aim Test

Click (or tap) each target as fast and accurately as you can. We measure your time and accuracy across 30 targets.

Total time

Aim is finding a target and hitting it. MIKIRI is reading something that appeared for only an instant โ€” the seeing step that comes before aiming.

Can you read a number that vanishes in 0.4s?

Bonus: can you read a number shown for 0.4 seconds?

Next after this test comes split-second vision. Try one round of the real MIKIRI mechanic right here.

What was the number?

The real game starts at 3 digits and slow, and ends with 12 digits in a blink. Free, no signup, world ranking.

Play MIKIRI free โ–ถ
RatingAverage per target
S< 180msPro-level
A180โ€“260msFast
B260โ€“350msAround average
C350โ€“450msBelow average
D≥ 450msWarm up first

How this test works

Once you start, a single target appears at a random position in the area. Click (or tap) it and the next one appears โ€” this repeats 30 times. Clicking anywhere else in the area counts as a miss, but the target stays and you can keep going.

After 30 targets, we show your total time, average time per target, accuracy (hits รท (hits + misses)), and fastest hit.

How to get better

Want to measure reaction or clicking too?

Try our reaction time test or CPS test. MIKIRI has fifteen free games โ€” trajectory prediction (INTERCEPT), eye tracking (FOLLOW), visual search (MATCH) โ€” each with a global top-100 leaderboard.

Try other tests

Speed and accuracy always trade off

Measure aiming and you always run into the speedโ€“accuracy trade-off. Hurry and you miss; aim carefully and you slow down. That is not a flaw in technique; it is built into the act of moving to a target.

The relationship is well known and usually stated like this: the smaller and the farther away a target is, the longer it takes to reach it. Hitting small targets quickly is hard in principle, and practice does not make that difficulty disappear.

So a time on its own tells you little. Read it together with your hit rate. If you got faster but missed more, you may simply have become less careful.

Change your sensitivity and your record starts over

Aim results depend heavily on sensitivity (mouse DPI and in-game sensitivity). Right after a change they always drop, and they don't come back until your hand adjusts.

If you want a continuous record, keep sensitivity fixed. Change it often and you cannot tell whether the ups and downs are skill or settings. If you do change it, note the date and treat it as the start of a new series.

Tracking is a different skill

This test measures how fast you move to a target and click once it appears. Keeping a moving object in sight without losing it is a separate skill, and being good at one does not mean being good at the other.

To try tracking, MIKIRI's FOLLOW is the closer task: follow one marked dot among identical moving dots. It gets sharply harder for everyone as the number of dots grows.

Predicting where a vanished object is now is different again; that is INTERCEPT.

FAQ

What's the average aim test time?
Around 300โ€“400ms per target is typical. Players experienced with FPS games can get this down to around 200ms.
Should I aim for 100% accuracy?
Speed and accuracy trade off against each other. Whether you favor a faster total time with a few misses, or fewer misses with a slightly slower time, is up to your playstyle.
Do mouse and touchscreen give different results?
Yes. A mouse generally allows finer aiming and tends to produce faster times. Compare your best against yourself on the same input method.
Is this test free?
Completely free, no signup. Works in any phone or desktop browser.

This is a fun measurement tool, not a medical test.

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